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Showing posts from October, 2020

Pikmin 3 Deluxe Review: A Refreshing Edition

August 2000. Visitors to Spaceworld discover the first technological demos of Nintendo's new console, the Gamecube. Among these, the presentation of Super Mario 128 makes its small effect with its hundred mustaches sticking together and moving on a board similar to a Monopoly. While making his speech that day, Shigeru Miyamoto does not know it yet but he is laying the foundations for his future franchise: Pikmin ! Since then, the license has hosted three episodes and while waiting to learn more about Pikmin 4 (which was announced in 2015), the Switch is getting an improved version of the third installment. A good little reminder! Yes, the Pikmin ! With their protruding eyes and frozen expression, you'd think the light was shining on their little heads but not shining on the back of the yard. Big mistake: these little creatures are infinitely smarter than Lemmings, another short-legged concept that caused a sensation in the 1980s. When it comes to going charcoal, Nintendo's

Mortal Shell Review - A Good Souls-like Or An Empty Carcass?

After an open beta phase, all of Fallgrim and its surroundings finally opened to players on August 18. Since an Elden Ring is slow to give news, the announcement of Mortal Shell has aroused the enthusiasm of a lot of players especially as the first trailers showed a rather ambitious Souls-like especially if we took into account the number of people behind the project. Following the beta of the game, you can find our preview below this post, several questions were still unanswered but now that it is possible to browse the entire title, it is time to take stock of this action -RPG. So I completed Mortal Shell 's story mode in just under 10 hours of play and with a minimal exploration of areas of the title. Subsequently, I launched the New Game + mode, totaling experience for this review at around 12-13 hours to get a taste of the replayability of the game. The title was tested on a standard PS4 with a publisher version. If the results were already favorable during the beta, it is ne

Partisans 1941 Review - Not Yet The Commandos We Expected!!!

While the Germans of Mimimi Games have put the tactical infiltration game back on the front of the stage, here is a Russian studio embarks on a form of opposition with Partisans 1941 . On the menu, a game that is very reminiscent of the venerable Commandos in which Russian resistance fighters resist the German army on the eastern front. Like a symbol. To the east, there is also a History In June 1941, Nazi Germany launched a lightning strike against Russian troops. They are forced to withdraw to the border, leaving behind many prisoners and a people distraught at the advancing German army. This is where we meet Commander Zorin who, after escaping the awaiting summary execution and finding some companions, decides to stay behind enemy lines to organize resistance there. But of course, when your troops consist of two men and a kid, you have to play smart and avoid fighting as much as possible. Or at least try. Unknown soldiers We can say that Partisans 1941 is casting a wide net when it

Torchlight III Review: a hack'n'slash just correct, in early access

After having abandoned the idea of ​​a free-to-play, the studio Ecthra Games is trying to make Torchlight III the worthy successor of two very good hack'n'slash from the years 2000 and 2010. Available in early access recently, does the title manage to rekindle the flame? Nothing is less sure...  Torchlight III is currently available in early access and should also evolve in the coming months. We will follow updates to the title and modify the rating accordingly. Torchlight III is a complex project: after the success of the first two episodes, his studio Runic was unfortunately forced to close, but a new structure was then born, called Echtra Games . This young studio made up of former Runic players, then set about transforming the license into free-to-play. The Torchlight Frontiers project did not last long, however, following very poor feedback from the press and players. Now Torchlight III , this new hack 'n' slash has been available for early access on Steam fo

Squad Review - A Reference In Tactical FPS

Squad had been in early access on Steam since December 2015. 5 years later, this large-scale tactical FPS is coming to version 1.0 casually. A release that was eventually accompanied by the 50 vs 50 clashes that were one of the initial promises of the developers, Offworld Industries . The players liked to criticize the slowness of development, the promises not always kept, or the many optimization concerns. Yet despite its flaws and its sometimes chaotic journey, Squad is one of the best first-person shooters of its kind, without being as heady as Arma and far removed from the arcade feel of a Battlefield. Squad isn't for everyone. Sometimes slow, sometimes fast, sometimes frustrating, sometimes epic: a calm patrol through the streets of Fallujah can suddenly turn into an action scene like The Fall of the Black Falcon . A story generator After establishing a fortified position to the south near a crossroads, I waited 20 minutes in ambush. Our squad leader was hoping to catch th

Noita Review - Game Of Exploration And Experimentation

A true game-world, this little brother of "Spelunky" pushes simulation so far that it manages to make people forget that there is a creator behind the creation. A year ago, after spending twenty-five hours on a working version of Noita , it seemed clear to me that it was, already as it is, one of the best games of the year 2019. Version "1.0", that is to say, a priori definitive is available since October 15 on PC and confirms us in the idea that it could also be one of the games to remember from the year 2020. Brilliantly unpredictable game and yet obeying very precise physical rules (those of our world), a fascinating blank page stretched as much to the explorer as to the alchemist in us, Noita in version 1.0 is still as stunning as it was a year ago. Let's just add that it has since been enriched with many new magical effects with which to tinker, new segments of the world to visit, and new wands (like the formidable and almost too powerful ones that cause a

NHL 21 Review - hockey like in the old days

Let's forget about bubbles and matches without an audience. This year, NHL 21 didn’t need any big innovations to bring guilty pleasure to hockey and video game fans: it is enough to bring in the virtual world what is now technically impossible in times of pandemic. There are quite a few new things in the new edition of the venerable NHL franchise, launched in 1993 and developed by the Vancouver studio of EA Sports, available since October 16. But these are mostly technical improvements that make players more realistic, with an increased panoply of typical feints and gestures and significantly improved artificial intelligence. All this under the cries of the virtual crowd, with surprisingly relevant comments from the two analysts, giving an atmosphere that the poor real games of the last Stanley Cup series were far from having. Seven new combos First observation: the reshoots of important games and goals are very successful, changing the angle of the camera and alternating between

Amnesia Rebirth Review - A horrific adventure that won't come out unscathed

Ten years after Amnesia: The Dark Descent, Frictional Games is once again plunging into madness. Rebirth is however a very different title: better written, more ambitious, more varied in its themes, it benefits from all the know-how acquired by the Swedish studio over the past 14 years. Frictional Games is a studio apart in the world of independent video games: since 2006, this small Swedish structure has been committed to producing horrific experiences in the first person, while addressing complex themes, which lead us to question the human nature. Frictional has specially made a name for itself with the general public with Amnesia: The Dark Descent in 2010, then SOMA in 2015. 5 years later, here is Amnesia: Rebirth which, contrary to what its title might suggest, is not in no way a remake of the first Amnesia, far from it. Neither is it really a sequel or a "prequel", but a new story in its own right, which nevertheless takes up certain themes, including those of forgettin

Age of Empires 3 Definitive Edition Review: the RTS master is back

After offering players a remaster of the first two installments of its famous franchise, Microsoft is now tackling the episode most loved by fans. A great classic reworked and enriched to the fan's delights of the genre. Tackling one of the gaming business’s most popular RTS is no small feat. Released in 2005, Age of Empires 3 was able to convince with improved gameplay, very impressive graphics, and rather substantial content. A recipe that obviously hit the mark, and which today makes Age of Empires 3 a reference in the game industry. A monster such as AoE 3, deserved a remaster worthy of the name. It is clear that like the first two parts, the work done on this third episode is impressive. With updated graphics and new game modes and civilizations, this Definitive Edition pays a magnificent tribute to the original title. If the title displays such good improvements and very substantial content, the fact remains that it remains very accessible, and especially to smaller markets