Skip to main content

Mortal Shell Review - A Good Souls-like Or An Empty Carcass?

Mortal Shell Review - A Good Souls-like Or An Empty Carcass?

After an open beta phase, all of Fallgrim and its surroundings finally opened to players on August 18. Since an Elden Ring is slow to give news, the announcement of Mortal Shell has aroused the enthusiasm of a lot of players especially as the first trailers showed a rather ambitious Souls-like especially if we took into account the number of people behind the project. Following the beta of the game, you can find our preview below this post, several questions were still unanswered but now that it is possible to browse the entire title, it is time to take stock of this action -RPG. So I completed Mortal Shell's story mode in just under 10 hours of play and with a minimal exploration of areas of the title. Subsequently, I launched the New Game + mode, totaling experience for this review at around 12-13 hours to get a taste of the replayability of the game. The title was tested on a standard PS4 with a publisher version.

If the results were already favorable during the beta, it is necessary to recall the care that was taken to the title. The graphic aspect is thorough and special care is given to the world of Mortal Shell. I enjoy browsing the areas of the game, and some of the scenes are quite appreciable. I can also mention the high quality of 3D models and animations. I then have a world and characters staged through aesthetics and animations of very good quality. However, there was some gray area in the game even after the open beta. This was about the openness and complexity of the areas of the game. I can now rule on this issue. In fact, Mortal Shell displays semi-open areas with a few branches, but these areas are ultimately quite interventionist and at least reward exploration. However, there is an exception in the central area of ​​the game, namely the Fallgrim swamp, which remains dense, complex and which conceals some rather nice secrets. On the side of its narration, again the title of Cold Symmetry shows itself to the height of its inspirations. Although the content of the game is less dense than classic Souls, each element of the world allows you to learn more about it. Whether it is the stelae scattered all over the place, the dialogues with the rare NPC, or the objects of the game, each small piece takes place in the puzzle that is the lore of the game. This aspect then encourages the player to explore every nook and cranny of the game. Fallgrim and its surroundings.

We can also bet that at several points during the adventure, the world of Mortal Shell responds to the progress of the player by changing the layout of its levels a little or by bringing in different types of monsters. In addition, the object familiarity system is quite well thought out, because this system supports the player's progress. In fact, the more we advance in the game, the more we become familiar with its systems, and the fact of becoming familiar with the objects gives us additional information on the effects of the latter as well as on its meaning in the game. let us also quote the music of the game which, although they are a minimum behind, still manages to underline the few highlights of the game.

Mortal Shell gameplay

What is good and what is wrong with the game?

We attack here the biggest flaw of the game, its lack of content. Let's start with the lifespan which, although advertised at 20-30 hours of play, comes down to half as much with around 10 hours of play. Count less if you are a veteran of the genre, around 7-8 hours, or more if you're a novice, up to 15 hours of playtime. Which is a pretty slim record for a Souls-like. But it doesn't end there, however. I notice the presence of very few NPCs, diversity on the non-existent semi-bosses, a little stocked bestiary with about 5 different types of monsters per zone, 4 territories to explore, and not many bosses. The situation is really severe on this side, and those who do not wish to relive the adventure several times will find it difficult to justify their purchase of this game.  Additionally, the story of Mortal Shell boils down to a single mission that is presented to the player from the start. A little more interaction and different purposes would have contributed to the gaming experience. Especially since this choice underlines the short lifespan of the title.

There are still some small advantages to be gained from the title's rather short experience. The first is the NG + which is then no longer as imposing and time-consuming as in other genre games. The human size of the world can also encourage the player to seek out the various secrets of the places on their own, especially in the Fallgrim swamp which benefits from a fairly extensive level design, which makes browsing it fun. Finally, the 4 shells and the 4 weapons of the game which can be improved also offer replayability to the title. The experience is very short then, but there are many elements that lead us to replay the adventure. However, there are small advantages that only slightly compensate for the lack of density of the game.

Mortal Shell now available on Steam

The fights, good or good?

Now on to the fighting. The results were already positive for the beta and still are today. The fights are nervous, quite precise, even if some mechanics like the parry or the extirpation of the Shell sometimes lack accuracy. The arsenal is well stocked between active and passive shell skills and weapon skills. It is also really pleasant to use this arsenal in its entirety to defeat your opponents, even if one can question the relevancy of adding a ranged weapon to the game. The clashes are demanding, the sequences are smooth, the feeling is good and the sound design in combat is worked on in addition to making it possible to anticipate the attacks of enemies located outside the field of vision of the camera. On the other hand, we sometimes had trouble locating a creature while it was making a huge noise because it got stuck behind an obstacle. So the AI ​​would also be an interesting point to improve, and if it was possible to stop putting creatures on the sides of an opening all the time to surprise the player, that would be good. A little is good, but enough is enough!

Finally, let's finish with the in-game currency that allows you to upgrade your shells and weapons. This one is divided into two categories, the tars which take again the functioning of the souls in Dark Souls, and the glimpses. For the latter category, the currency does not disappear when you die and is tied to a specific shell and will mainly be used for its improvement. This currency system is quite well thought out and will require the player to plan for minimal use of these two types of currency. Improving shells is also a great way to learn more about the game's lore and how Hulks relate to the world of Mortal Shell. An additional reward that hits the mark when we increase the abilities of our avatar.

Mortal Shell tutorial header

Fallgrim is the hotbed of some problems

As you experience the game, you may encounter some exhilarating issues. Between a few crash bugs, lags when losing a shell, or even some rare but potentially continuous FPS drops, it would be nice if an update fixes these minor issues. As for the small inconveniences of the game, we can also talk about the loading of the game which can sometimes seem long. The opportunity is then good to remind that the game was tested on a standard PS4 (not the Pro version), I will not testify to the presence of these problems on the PC version during this review, or even to the longevity of these. loading times on the PS4 Pro, although the result should be almost similar for the latter case. Finally, the assignment of keys for a specific case is also problematic. This is because the second skill of a weapon is activated by simultaneously pressing both triggers on the controller. However, most of the time this keystroke will cause your character's body to harden since this ability apparently takes priority and is activated by pressing the left trigger. The activation of this weapon skill then becomes tense and quite complex. This seemingly minor issue will still be a problem as Mortal Shell delivers responsive and nervous combat where we would like our character to respond as we want to our commands.

Mortal Shell review other snapshot from game

Mortal Shell Review Conclusion

In conclusion, Mortal Shell presents a world of great visual quality with neat 3D models and animations. However, these qualities come at the expense of too little content, whether in terms of lifespan, bestiary and many other criteria. Before buying it, first, ask yourself what you like about this kind of game. If the lack of multiplayer mode, varied content, and decent lifespan doesn't scare you, and if you like to replay adventure multiple times, then maybe you will find your way out with this game. You can learn more about the game just by visiting the Mortal Shell official website for more details. If you have any comments, please feel free to do so by using the form below. Thank you for reading my Mortal Shell Review.

Here's the video preview of the Mortal Shell. This is the PS4 version here. Enjoy!





Comments

Popular posts from this blog

Little Nightmares 2 Review - A Game Below The Expectations On Switch

In line with the cinematic platformers of Playdead , Little Nightmares , the first of the name, has managed to find its audience. With a singular universe, this experience, not free from faults, was a classic adventure in its structure, but very effective. What about this second installment you may ask me? Did it learn from the past to make his grievances disappear and outdo his elder brother? Let's find more. A LOT OF NOISE FOR NOTHING? From the first moment, the legacy of the studio behind Limbo and Inside is more obvious than ever. The adventure opens with a gloomy forest from which our new hero, dressed in a paper bag to hide his face, must extract himself. Trunk rolling down a slope threatening to flatten us, wolf traps, crows, a chase sequence where the hero will have to hide in gray areas ... A known imagery and situations already encountered by anyone who has touched the titles of Playdead . From a strictly narrative point of view, I was disappointed by Little Nightmares 2

Retrogaming Forever - Liero One Of The Best Game I Ever Played

As many of you probably know by now, I am a fan of retrogaming. I remember since the 80's I where my dad bought me an Atari 2600 VCS I felt in love with the world of computing. Since back then I became interested in programming as well. After playing games for many years on both my Commodore 64 and TRS-80 Color Computer, I slowly get involved in PC gaming. As you may know PCs at that time were not the ideal machine for games, but the '90s became the years of changes and one of the games that brought my attention was Liero. Conceived and created in 1998 Liero became a popular duel game in classrooms and homes alike. Between 1999 and 2005 the thriving Liero community created astounding maps, mods, and editors to enhance the experience of this amazing game. This is the final version of the original generation of Liero released in early 2000. Even after the last two decades, Liero maintains its popularity. If you are still an old fan of Liero, you will be more than happy to lear

Pikmin 3 Deluxe Review: A Refreshing Edition

August 2000. Visitors to Spaceworld discover the first technological demos of Nintendo's new console, the Gamecube. Among these, the presentation of Super Mario 128 makes its small effect with its hundred mustaches sticking together and moving on a board similar to a Monopoly. While making his speech that day, Shigeru Miyamoto does not know it yet but he is laying the foundations for his future franchise: Pikmin ! Since then, the license has hosted three episodes and while waiting to learn more about Pikmin 4 (which was announced in 2015), the Switch is getting an improved version of the third installment. A good little reminder! Yes, the Pikmin ! With their protruding eyes and frozen expression, you'd think the light was shining on their little heads but not shining on the back of the yard. Big mistake: these little creatures are infinitely smarter than Lemmings, another short-legged concept that caused a sensation in the 1980s. When it comes to going charcoal, Nintendo's