A year after Shadow Bastion, which launched the beginnings of major advances in the universe of Destiny, Bungie reveals the first chapter of a trilogy of its expansions, Beyond the Light, by signing a surprising adventure, but not without reproach. When we know the bitter taste left in the mouth by The Iron Lords, the third expansion of the first Destiny, say that the pressure on the shoulders of Bungie was great for the release of Beyond the Light, third expansion of Destiny 2, is a no-brainer. It was all the more so after the revelations of Shadow Bastion, and its latest season, that of The Arrival, which then plunged players into the depths of Darkness, embracing a past hitherto forgotten. In addition, the studio has carefully undertaken for several months the preparation of the players for a session of answers, to the questions that some have been asking for sometimes six years. A monster pressure also, not helped by an unprecedented health situation which necessarily changes the way of developing the whole thing, but which obviously did not have good the will of the developers to surprise the veterans, while also reviewing its way of apprehending newcomers. At the end of the Season of Arrival, Darkness completely took hold of some of the planets in our solar system. Humanity has lost contact with several destinations, creating palpable drama in the game's storyline. There is something that is particularly surprising: Bungie has been telling us about Darkness for years, a major threat, an 'another fall that could destroy the rest of mankind, but until now we had never really seen it materialize other than a few writings here and there in the lore. The enemy seemed far away, and there was something fascinating and terrifying about seeing him disembark to "swallow" planets that we had rubbed shoulders with for years.
A SHORT EXTENSION THAT INVOLVES THE PLAYERS
It is in this expansion that we meet again the Exo Unknown, a cryptic character, whose first appearance dates back to the first Destiny. This will accompany us throughout the Beyond the Light campaign, the staging of which is not very different from what we have experienced in the past. There are a few CGI cutscenes here and there, but most of the storyline will instead be told to us through text and radio calls. If Bungie does not change the formula of the franchise one iota, the sense of urgency that emanates more generally from this scenario building is particularly successful, but also desperately short. We can not say that Bungie is stingy in answers, there are a number of questions that have sometimes hovered for years in this universe, but if we take stricto-sensu the three chapters of the main scenario, force is to notice that it will only keep you going for less than 6 hours. This is all the more visible since unlike Bastion of Shadows, Beyond the Light does not abuse artifice to try to hide this unfortunate flaw. If you are a new player, or if you haven't necessarily taken the time to really build your character in recent months, you won't necessarily need to farm for a long time to gain strength once the introductory mission is complete. Not that the game is more generous than before, but to complete the campaign without too much difficulty, you just need to have a Power level of around 1150, which is equivalent, starting from 1050, the new minimum threshold of all players, one or two hours maximum of farming in secondary activities. Nor are there any objectives as annoying as they are easy like "go kill hundreds of enemies at ridiculously low drop rate". If the extension is particularly short, it, also, does not hide it.
But this speed of execution is compensated, at least in part, by a carefully written screenplay, and a much darker tone than what we've been used to so far. Granted, it doesn't have the staging of a big-show Western RPG, but Destiny never set out to be, and gamers are used to it. The main thing is that they are entitled to answers, and not to a simple "teaser" for the sequel. In Bastion of Shadows, it was about giving the Darkness the place it deserves in this universe, Beyond the Light integrates them completely, by really involving the player in all of this.
THREE NEW EXCELLENT SUB-CLASSES ... IN PVE
In this expansion, there is a choice that we do not make, but that we feel that the one imposed on us will have great consequences in the future. It relates to the question raised by the Unknown Exo: Rather than fighting the Darkness, why not just try to subdue it? It is from this observation that no less than three new subclasses are born, based on the new element found in Europe: Throughout the campaign, the player is invited to use it to discover the extent of his powers. And it is clear that after six years of finding more or less the same sensations, Stadia brings a real breath of fresh air in PvE. Your approach possibilities are numerous and particularly enjoyable. Stadia revolves around the mastery of the ice that is over Europe. It is no longer a question of killing your opponents, but rather of freezing them, the better to destroy them. Like Darkness, your allegiance to this doctrine - one per main class - is awesome and a source of treachery. But if Stadia has a particularly positive impact in PvE (against the environment), although bugs are still present in the activities of previous years, PvP finds itself the collateral victim. When you embark on the Crucible, the player versus player part of Destiny 2, you quickly realize that this doctrine has a particularly negative impact on the course of a game. To be frozen by your opponents without being able to reply is one thing, but we see the cruel lack of balance that emanates from all this. And judging by the lack of any new PvP maps with Beyond the Light, Bungie feels like it hasn't really shown any interest in this part of the game. The balance is rough there when it isn't. is not simply nonexistent. It is thus not uncommon to be frozen by the ice even when the opposing player is behind a wall. I don't know what the perfect solution could be, but what emerges from all of this is that you want to run away from the Crucible and never come back to it again.
EUROPE, FROZEN IN TIME
One of the big strengths of Beyond the Light, beyond the answers that the expansion brings to players, is Europe. Jupiter's moon is also Destiny's new playground. A vast expanse, which is not as monotonous as the Shadow Bastion Moon. Like many destinations, most of the infrastructures that we are going to visit are frozen in time, or rather in ice. But that doesn't mean that everything stayed in place as if nothing had happened. Enemies settled there, sometimes profoundly changing the local landscape, reappropriating certain glories of humanity from the Golden Age of the time. The result is a fascinating ambiance, with many different decors. If Europe's surface is pretty classic and mostly snow and icy mountains, its depths are probably the best in the franchise. From revelations about the identity of the Exo Inconnue in the twists and turns of the Exoscience of Bray, to the Infinity Wells, passing the excellent Assault The Shimmering Path, Europe is probably the most beautiful destination that Bungie has created so far. The sets are superb, and the excellent artistic direction of the saga makes sense here, as does the work on the sound direction, where every sound is not there by chance (or every glimmer in the distance). Too bad the weather effects - an area can become difficult to explore in a storm - ultimately have so little impact. But Europe is also a destination like any other. Once the camp is over, you are invited to access the lower layers of the expansion, such as public events - including one, never before seen, which is not much different from the "Contact" event of the Season of Arrival. , Forgotten Sectors, regional chests, "Adventures" to complete in a more difficult version, and farming to ramp up, and prepare for upcoming activities, including the Crypt of the Stone raid. There are also several secrets to uncover, such as Hidden Penguins, and Sabotage activities to be picked up from Variks for Forever coins - although as of this writing not all of them are available.
Clearly, if you're used to Destiny 2, none of this will surprise you. Not that we don't take any pleasure in doing all this - even the hundredth time, visiting Europe is still excellent - but Bungie does not operate, contrary to its scenario, no risk-taking. The choice, too, to distribute certain content over the weeks means that we have completed the tour of Beyond the Light faster than we think. In about twenty hours of play, we have already skimmed what there was to do, and the rest is only to reach the pre-requisite for the future raid, set at 1230 (1250 after the first weekend).
A "NEW" EXPERIENCE FOR NEOPHYTIC PLAYERS
With Beyond the Light, Bungie is also offering an experience overhaul for new players. If we find last year's tutorial in the Cosmodrome, the area from the first Destiny is back in its entirety, in the company of a new NPC who will come and explain to the new ones everything there is to know. on gameplay, while also including players more in the overall story of the game. This second overhaul is more than welcome, even if it is not really new in the strict sense of the term. The Cosmodrome is not a new destination, and it has been copied identically, although now at the level of graphic standards of the saga. The Disgrace Assault is certainly just a way to even better understand the mechanics of the game, but it lacks consistency and is particularly short, in addition to being quite uninteresting overall. Note, however, a real effort by Bungie - which was far from easy - to better explain everything there is in the world of Destiny. Even for veteran players, as we can see in Europe, the game takes the time to explain certain gameplay elements more clearly. Once the scene of the extension is finished, you feel better directed, less lost than before.
About the Content Vault
With Beyond the Light, Bungie is making a radical change that affects all players. A number of destinations and activities have disappeared from the game - all of which is explained by the storyline. Most of the Destiny 2 Year 1 planets have been removed, which has a real impact on the content given to free-to-play players. If you don't buy the expansions then you will have access to less stuff than before, although Europe is available to everyone. This change doesn't impact the rating of this review - which is only for the expansion, but it's noticeable enough to be reported here. Find out everything you need to know about the Content Vault '' '[id: 1301448 in our complete guide. As for the technical part, Beyond the Light is doing like a charm on PC, while the Xbox One and PS4 versions do not suffer any jerkiness, despite sometimes visual effects sustained due to the use. of Stadia. On these two platforms, the game nevertheless retains a resolution of 1080p for 30 FPS, and long loading times.
The Destiny 2, Beyond the Light Review Conclusion
Beyond the Light is an extension that delivers an experience at the border between excellence and inertia. On the one hand, Bungie delivers many answers for its universe and for the fans and offers an incredibly beautiful new destination, but on the other, it is clear that the studio has not changed one iota the formula initiated since several years. Also, the fact that we quickly get around the whole thing, and that Stadia may be a great idea in PvE, it has had a serious impact on the balance of PvP. At the end, we are very happy with the experience, but it is less striking than that of Bastion of the Shadows or Renegades. If you ever need more information about that video game, please make sure you visit the Destiny 2, Beyond the Light official website, or like as usual, if you have any comments about this review, you can write your own in the form below.