After having capitalized on a certain sense of the direction and the realization of the narrative game following the success of Life is Strange, DONTNOD, if he has proved that he knows how to produce different types of games, returns again to the formula which made its success with Twin Mirror, which this time poured into the psychological thriller. Twin Mirror is, according to the accepted expression, an interactive drama which, once is not customary at DONTNOD, is not offered in an episodic format, but rather as a whole. In a single game, you will also have a beginning, a middle, and an end, which today remains more enjoyable than the fashion (which is running out of steam) for games designed as seasons of television series. Note, however, that the game is not of infinite length and that it will take you around 4-5 hours, a little more taking your time, to see the end credits.
AN UNWELCOME RETURN
In Twin Mirror, you play as Sam Higgs, a former journalist for the town of Brasswood, whose articles have highlighted mine safety defections and the town's main employer. These revelations led to the closure of the structure and also to a wave of dismissals for which most of the locals hold you responsible. This toxic atmosphere, combined with a love affair that ends badly, forced Sam to leave town without saying a word or almost for more than two years. But the death of his best friend brought him back to his hometown, with the aim of attending his funeral. Your presence at the funeral vigil is also an opportunity to bring back some memories and also to set the scene by introducing you to most of the characters that you will come across throughout the adventure. Your friend's daughter, his ex-wife, your ex-girlfriend, your employer, or the local police chief will all have a few words to share with you in order to pose a little quickly and awkwardly the few years that have come to pass. 'flow in the life of the city. And this is also an opportunity to start investigating the circumstances of your friend's death, which you think are suspicious for reasons that we will be careful not to reveal here. Unfortunately, things do not go as well as expected, and resentment of part of the population towards you is felt rather quickly. After drinking too many glasses to remember the facts of the night before, you wake up the next day with the hangover of the century in your hotel room but quickly have a chance to sober up when you realize that the only clue to the nature of the night before is your own bloodstained shirt. The discovery of a body later, and plenty of evidence leading the police to believe that you are the ideal culprit, and Twin Mirror is launched, between investigating the truth of your friend's death and having your name cleared.
Overall, you will be on familiar ground here. Twin Mirror adopts a very slow pace, focused on dialogue, and a very compartmentalized progression. Understand that it is, for example, only once spoken with all the expected protagonists that certain places will become accessible, even if your own deduction could make you want to speed things up. This is not a flaw in itself, the dialogues are rather successful, as well as the dubbing (English, French subtitles), and the investigation, although a little sewn up, is pleasantly followed. Not everything is perfectly down to earth in the game, however, and Twin Mirror's slightly more fantastical getaway is in two ways.