Skip to main content

Worms Rumble Review: A Battle Royale That Deposits But With a Little Weak Content PC PS4 PS5

Worms Rumble Review: A Battle Royale That Deposits But With a Little Weak Content PC PS4 PS5

In 1990, a young computer store worker, Andy Davidson, took advantage of his free time to program a tank fighting game. To stand out from the competition, and after discovering the Lemmings' animations, the boy transforms his project and imagines a fight between worms. The concept would eventually evolve into Total Wormage before Team 17 studio founder Martyn Brown was won over by the idea and decided to make it one of the canonical works in his catalog: Worms. This Rumble episode is also timely to celebrate the twenty-five years of the license and take it in a surprising direction, far from its turn-based origins.

In its early days, Worms was a cross between Lemmings and Cannon Fodder, mixing action and thinking, in a 2D environment. Very quickly, the title stood out with its pixel art characters, pervasive humor, and twisting animations. For years, the Team 17 team kept that feeling until they brought together the best of the license in a cult episode: Worms Armageddon (of which Worms W.M.D is the heir). However, despite the fan's appeal for the original recipe, the English studio has always tried to evolve the concept. 3D environment and gameplay, Tower Defense mechanics, integration of armed vehicles… I cannot take away their desire for innovation. With Worms Rumble, Ossett’s proteges take advantage of the battle royale craze to translate their favorite saga into powder-smelling games and fast movement. The bet is risky but is it convincing?

Worms Rumble game snapshot

WORM WOOL

If the switch to real-time requires a little adaptation time, I quickly find the sensations of the original. Whether it’s on the move or the arsenal on offer, Worms Rumble does justice to its predecessors and lives up to expectations. The “lunar” jumps of our leaping friends are always present and the essential objects of the license will serve you to undermine the resistance of your opponents. Explosive sheep, Holy pomegranate, Bazooka, Ninja rope, Jet-pack… they are basically all there! On this point, the developers have remained faithful to the historical clich├ęs of the series and that's good. However, for the rest, it has nothing to do - or almost - with what the players have experienced. Movements are super fast (the characters can curl up like Sonic) and the power of certain weapons (the assault rifle for example) means that the strategy has deteriorated considerably - even if it has not disappeared for as much. The other major development comes from the environments which are quite gigantic and open the door to ambushes. Skill worms can take the elevator, grab onto a zip line, or use the surrounding piping to hide and protect themselves (other players can't see you when using the pipelines). So there is a lot of fun, the spirit of the Worms is there and it is even possible to establish a semblance of tactics. But keep in mind that the experience is different from a standard episode where reflection is required.

By accumulating victories, the player acquires levels that allow unlocking a host of accessories or clothing styles. For now, the progress is mostly cosmetic and we can imagine that the developers have some ideas in mind to improve this. On the weapon side, they become more effective as the player wins battles and you can, like the rest, change their look.

Worms Rumble gameplay

AGAINST ALL ODDS

While waiting to take advantage of additional options, Worms Rumble is currently content with three main modes. There is a classic deathmatch with respawning, squad clashes, and, of course, pure battle royale, where only one must be left. I know the formula well now. But where this episode might anger fans is the complete lack of local fashion. Battles, which can accommodate up to 32 players simultaneously, are fought exclusively online. It’s also impossible to host friends at home and have fun on the same screen. When you know where the saga came from, this lack of local multiplayer is incomprehensible. It's a shame because Worms Rumble is such a fun and vibrant game. Although there are not many cards, they offer very distinct areas like a shopping mall, metro, stadium, warehouse, etc. I go from one to the other without ever getting bored (thanks, in particular, to small events which give access to new areas), while taking advantage of a varied arsenal (which lacks a little balance for the moment) and rediscovering the humorous style of the license. While this Battle Royale aspect will not replace the good old turn-based, this new approach is not unpleasant but suffers from content, despite the excellence of the maps, really too light to hold over time. 

Worms Rumble available for Windows, PS4, and PS5 gaming consoles

Worms Rumble Review:, the conclusion

Worms Rumble brings its franchise to the world of Battle Royale. Much more nervous and faster than its predecessors, the game retains what is the salt of the license but imposes new rules. . For now, there is plenty of fun thanks to excellent maps, very clean production, and wacky vocals (different languages ​​are available and ZeratoR even took part in the dubbing) which set the mood. Sold at around so the game has potential but the start is a little timid. For more details about the game, please visit the Worms Rumble official website to learn more about it. Also, let us know about your own gameplay experience. Just leave a comment below this post.

Comments

Popular posts from this blog

Werewolf: The Apocalypse - Earthblood Review: A Fallen Werewolf

Role-playing games are an inexhaustible source of inspiration for studios and publishers who rarely miss the opportunity to adapt these acquired franchises to the cause of video game fans. The Baldur’s Gate and Shadowrun saga or Cyberpunk 2077 to name a few, the examples are legion. Now it's the turn of Cyanide in collaboration with Nacon to lend themselves to the exercise and to get their claws out. Werewolf: The Apocalypse - Earthblood is the Action-RPG adaptation of the eponymous role-playing game. The wolf, after a long hibernation, is about to emerge from its den. THE PACT OF THE WOLVES Werewolf: The Apocalypse - Earthblood takes for framework a contemporary universe close to ours in many ways, and yet so different. On this alternate Earth, the balance of power is in jeopardy. The Wyrm, the evil incarnation leading the world to destruction and chaos, is gaining ground. Faced with rampant industrialization, a direct consequence of human activity, the Dark World is on the

Torchlight III Review: a hack'n'slash just correct, in early access

After having abandoned the idea of ​​a free-to-play, the studio Ecthra Games is trying to make Torchlight III the worthy successor of two very good hack'n'slash from the years 2000 and 2010. Available in early access recently, does the title manage to rekindle the flame? Nothing is less sure...  Torchlight III is currently available in early access and should also evolve in the coming months. We will follow updates to the title and modify the rating accordingly. Torchlight III is a complex project: after the success of the first two episodes, his studio Runic was unfortunately forced to close, but a new structure was then born, called Echtra Games . This young studio made up of former Runic players, then set about transforming the license into free-to-play. The Torchlight Frontiers project did not last long, however, following very poor feedback from the press and players. Now Torchlight III , this new hack 'n' slash has been available for early access on Steam fo

Partisans 1941 Review - Not Yet The Commandos We Expected!!!

While the Germans of Mimimi Games have put the tactical infiltration game back on the front of the stage, here is a Russian studio embarks on a form of opposition with Partisans 1941 . On the menu, a game that is very reminiscent of the venerable Commandos in which Russian resistance fighters resist the German army on the eastern front. Like a symbol. To the east, there is also a History In June 1941, Nazi Germany launched a lightning strike against Russian troops. They are forced to withdraw to the border, leaving behind many prisoners and a people distraught at the advancing German army. This is where we meet Commander Zorin who, after escaping the awaiting summary execution and finding some companions, decides to stay behind enemy lines to organize resistance there. But of course, when your troops consist of two men and a kid, you have to play smart and avoid fighting as much as possible. Or at least try. Unknown soldiers We can say that Partisans 1941 is casting a wide net when it