Skip to main content

Hitman 3 Review: An Excellent Conclusion For The World Of Assassination Trilogy

Hitman 3 Review: An Excellent Conclusion For The World Of Assassination Trilogy

The Agent 47 adventure reboot that began in 2016 is drawing to a close ending. The “World of Assassination” trilogy concludes with a third episode soberly titled Hitman 3 which follows in the footsteps of its predecessors. For nearly five years, IO Interactive Studios have been working to return to the roots of the "Hitman" franchise, the meticulous and thoughtful murder, and leave the action in its simplest device in the locker room. Will this video game's with the most formidable assassin able to end his own story with panache? That's what we will find out in this game review.

Hitman 3 gameplay snapshot


The script has only very rarely been a central part of the Hitman experience. The story was then just a pretext to tie the missions together, while Agent 47 was generally content to chain contracts. With the "World of Assassination" trilogy, Danish studios IO Interactive focus on the story of a hit man seeking emancipation and revenge against the Providence Agency and its leaders. Hitman 3 concludes an international thriller that began in 2016 with style without going too far. The staging remains sober and minimalist most of the time but allows itself a few cinematic flights inspired by the heyday of spy cinema with its cutscenes in the cold tone so characteristic of the series.

With Hitman 3, a change of scenery is once again guaranteed. Dubai (United Arab Emirates), Dartmoor (United Kingdom), Berlin (Germany), Chongqing (China), Mendoza (Argentina), and finally the Carpathians (Romania), Agent 47 travels to the four corners of the world for the largest fun for globetrotters. Each mission has an identity of its own through the destination itself which determines the general atmosphere of the place, the brightness, or even the tones that emerge from it. From the rainy alleys of a Chinatown to a sumptuous Argentinian villa surrounded by vineyards and the noble atmosphere of the English countryside, the artists of IO Interactive manage to constantly renew this feeling of discovery and astonishment.

The technique is no exception. The Danish studios have proven in the past their know-how in this field and the strength of their in-house “Glacier” engine. Hitman 3 benefits here from several notable improvements, in particular on the effects of lights and reflection, without risking damaging a gaming experience that remains fluid in all circumstances. The 60 images / second on PC, all in 4K to fully enjoy the environments, is particularly appreciated. And that's not all. Crowd technology, put forward by IO Interactive, is also advancing. The latter is now able to display 300 NPCs (non-playing characters) going about their business naturally. I might regret, however, some less inspired interiors, although few in number, which particularly suffers from less work on the lighting.

Hitman 3 agent 47 game character


Hitman 3 changes very little the “sandbox” formula initiated on Hitman (2016) and refined on Hitman 2 (2018). The strength of the “World of Assassination” trilogy lies in the multiple approaches devised by IO Interactive to fulfill the objectives within open levels where the players' natural curiosity is rewarded, and this new episode fully embraces this philosophy that has known through the past seducing budding assassins. Better still, the different missions are characterized by an extremely well thought out level design making use of all the talents of Agent 47 and knowing how to vary the pleasures from one destination to another ... the verticality of a skyscraper. -sky, the labyrinthine meanders of a city, or the vast spaces of a British mansion.

Our assassin explores environments conducive to concealment, diversion and the elimination of targets with complete discretion. Agent 47 has not lost touch, and for the occasion brings out the perfect set of the cold-blooded killer who will not be too many to solve the various "puzzles" imagined by IO Interactive. Completing a mission and its various plots (or scenarios) is just the start. Hitman 3, like its predecessors, encourages creativity and encourages all forms of ingenuity in order to master 100% of the 6 new destinations. To do this, IO Interactive has worked to correct as much as possible the few flaws in Hitman 2.

Hitman 3 from IO Interactive

The artificial intelligence of enemies benefits from a slight overhaul that in no way revolutionizes the gaming experience, but has the merit of refining it. Among the few new features of this Hitman 3, the addition of a camera for hacking magnetic locks and picking up clues stands out. This does not change the formula or almost nothing, but the substance without distorting it. However, the more rhythmic sequences still lack explosiveness. Once spotted, Agent 47 loses his mastery. Action in its simplest form is still not the strong point of this methodical assassin. Finally, once the adventure is over and the missions are 100% completed (or not), Hitman 3 invites you to create your own contracts and share them with the community, to fulfill other objectives in the “Fugitive Targets” modes. and “Escalades”, etc. Agent 47 is unlikely to be bored.

Virtual reality can be found in Hitman 3, but exclusively on PlayStation 4 (and PlayStation 5 via backward compatibility). Agent 47, with PS VR and a simple controller (PS Moves are not supported), can rediscover his own adventure in total immersion. The 6 missions of this third episode as well as the additional modes are fully playable in VR. It is undeniable that this mode radically changes the way you approach Hitman 3. The first alteration with the original adventure, Hitman 3 in virtual reality is played only in first person… which is optimal in VR. Once the headset is properly equipped, the virtual assassins are 100% immersed in an adventure that takes on a whole new dimension, not without having to make several major concessions, starting with the graphics which undeniably suffer from the resolution of the Sony VR headset. IO Interactive has also scaled back its artistic ambitions to allow the PlayStation 4 to properly run this particular mode. In terms of sensation, Hitman 3 oscillates between the pleasant, the perfectible, and the unpleasant. The joystick controls and the various movements to be performed during missions are generally present, but still lack precision in certain specific cases. Controlling an individual is all too often an ordeal in itself which requires placing your hands perfectly, via a reminder pad, to ultimately become a regular source of frustration, and no longer a guilty pleasure. Other more complex actions such as escalation do not do enough justice to Agent 47's agility, let alone the visual cutoff with a black screen to put Agent 47 in position. However, infiltrating a place under close surveillance in virtual reality and sneaking between security guards is unlike any other. The sensations then seem tenfold. Finally, this VR mode is really not recommended for players who are easily prone to "motion sickness".

Hitman 3 for pc, ps4, ps5, xbox one, xbox series s/x

Hitman 3 Review,the conclusion

Hitman 3 is the expected and hoped-for conclusion of the “World of Assassination” trilogy ... no more and no less. IO Interactive manages to refine its “sandbox” formula by correcting what could be and adding a few new features that fit perfectly into the existing one. Technically sound and visually elegant, this new Agent 47 adventure is an invitation to discover, explore, and turn curiosity into a lethal weapon in the hands of players. Hitman 3 simply elevates video game killing to an art.

If you wish to learn more about this game, make sure you visit Hitman 3 official website for all details. Also, leave your comment below about this game if you have any experience with it.


Popular posts from this blog

Atelier Ryza 2 Review, A Worrying Shift For The Series

With no less than half a million copies of Atelier Ryza shipped worldwide, I managed to give a critical size to the latest from that series. But great success does not come without great responsibility. The first having departed from many totems of the franchise, I was entitled to expect a certain number of investments to fill the gaps. but, It is not the case. The first thing that I hope very much by starting Atelier Ryza 2 is to finally be rid of the hopelessly candid atmosphere of the first game. Unfortunately, it's worse. I begin Ryza's new adventure when she receives a mysterious black egg. Left to perfect her alchemist skills in the capital, she thus attends the birth of a mysterious little creature called Fy. In parallel, Ryza reunites with Tao, his childhood friend. A model student in the history of antiquity, he gathered all the rumors and legends of the surroundings. The call of adventure is felt and the two rush into the ruins and other lost civilizations of the re

Scott Pilgrim vs. The World: The Game - Complete Edition: A Reminder Of A Beat'em Up Classic

Scott Pilgrim vs. The World: The Game celebrated its 10th anniversary in the summer of 2020. And what better way to blow out your candles than to return to the ring in a “Complete Edition” intended for recent machines? This Beat'em Up published by Ubisoft and Universal Games was originally an adaptation of the Canadian comic book "Scott Pilgrim" by Bryan Lee O'Malley, a comic book also adapted into a film the same year and directed by Edgar Wright. But back to the main subject, has this classic 2D fight, which the shops have given up in 2014 for reasons that remain unclear, has it retained all its splendor? Note: The review of the "Complete Edition" of Scott Pilgrim vs. The World: The Game focuses on the technique, the content as well as the additions specific to this 2021 version. THE FIGHT COMES FOR US No need to go into detail on the qualities and the few flaws of the original game. Scott Pilgrim vs. The World: The Game was a generous 2D Beat'em U

Noita Review - Game Of Exploration And Experimentation

A true game-world, this little brother of "Spelunky" pushes simulation so far that it manages to make people forget that there is a creator behind the creation. A year ago, after spending twenty-five hours on a working version of Noita , it seemed clear to me that it was, already as it is, one of the best games of the year 2019. Version "1.0", that is to say, a priori definitive is available since October 15 on PC and confirms us in the idea that it could also be one of the games to remember from the year 2020. Brilliantly unpredictable game and yet obeying very precise physical rules (those of our world), a fascinating blank page stretched as much to the explorer as to the alchemist in us, Noita in version 1.0 is still as stunning as it was a year ago. Let's just add that it has since been enriched with many new magical effects with which to tinker, new segments of the world to visit, and new wands (like the formidable and almost too powerful ones that cause a