Skip to main content

Shady Part of Me Review: A Moving And Enigmatic Fable

Shady Part of Me Review: A Moving And Enigmatic Fable

Among the traditional end-of-year blockbusters often slips a more modest, more personal project originating in the independent sphere. This year, the Parisian studios Douze Dixièmes and the publisher Focus Home Interactive have taken on this role, and are offering us a puzzle and platform game. This dark and dreamlike fable responds to the name of Shady Part of Me. Our initiatory journey can begin.

Shady Part of Me gameplay

BETWEEN SHADOWS AND LIGHTS

Shady Part of Me tells us about the journey of a nameless little girl in search of freedom, and her shadow who has the distinction of being totally independent. Surrounded by darkness for a long time, our heroine ends up developing a fraternal relationship with her alter-ego, a real inverted mirror of the latter. From this singular situation is born a minimalist narrative made up of scattered exchanges between these two entities who get to know each other and rare interventions of a mysterious voice-over. The portrayal of Hannah Murray, a British actress renowned for her roles in the Skins (Cassie) and Games of Thrones (Ver) series, contributes greatly to the haunting atmosphere that emerges from a touching adventure of simplicity and sincerity.

You don't have to overdo it to move, and Shady Part of Me is edifying proof. Far from being perfect, the game from the studios Douze Dixièmes transports us to a dark surrealist universe while in watercolors drawing its inspiration from children's dreams and nightmares, but also in chiaroscuro through its main theme ... the shadow and the light. The different environments thus emerge with an overflowing imagination influenced by these dreamlike and visual contrasts mentioned above. The result is a surprising journey underlined by a sober and elegant soundtrack, knowing how to be discreet most of the time, not without daring at times to take the full measure of this story ... that of a frightened little girl and her shadow reckless.

Shady Part of Me snapshot

A FRATERNAL DUALITY

The Douze Dixièmes studios are betting on a puzzle game mixed with platforms, a genre that lends itself perfectly to the very concept of Shady Part of Me to transcribe through the gameplay this singular relationship between the two protagonists. The duality between the little girl and her autonomous shadow pushes players to alternate between the two characters in order to solve a series of puzzles to progress. These puzzles imagined around a constant play of light and shadow, are regularly renewed by the addition of new mechanics over the different acts. The latter, which are moreover perfectly introduced so as not to “too” disorient the players at first glance, slowly but surely make the puzzles more complex.

Beyond the great classics of the genre, namely objects to be moved or even mechanisms to be triggered… everything is about light projections and superimpositions. Shady Part of Me plays with our landmarks, challenges our senses, disorients us throughout an adventure that takes 5 to 6 hours to complete. It is about perceiving, then apprehending the constant changes of perspective brought about by the actions of the little girl and her shadow, who respectively cannot bear light, and cannot survive without a light source. Fortunately, our protagonists have the power to rewind time, an essential ability to test, make mistakes, and start over until they find the solution that will lead them to a new enigma and ultimately to this longed-for freedom. However, the progression suffers from less inspired passages and a somewhat confused handling ... mainly during these famous changes of perspective.

Shady Part of Me from the Douze Disièmes studios

Shady Part of Me Review, the conclusion

Shady Part of Me is aimed primarily at puzzle enthusiasts and gamers looking for unique video games. The Douze Dixièmes studios transport us to a dreamlike world with obvious artistic intentions, and build a touching adventure of simplicity. Without ever revolutionizing the genre and endowed with less inspired passages, this puzzle, and platform game, able to test the most lively minds, merge content and form to transcribe a duality that is both playful and visual. , that of shadow and light. If you ever need more information about the game, just visit the Shady Part of Me Review page on Steam for all details, or if you have any comments about the game, please leave us a comment down below this post.

Comments

Popular posts from this blog

Atelier Ryza 2 Review, A Worrying Shift For The Series

With no less than half a million copies of Atelier Ryza shipped worldwide, I managed to give a critical size to the latest from that series. But great success does not come without great responsibility. The first having departed from many totems of the franchise, I was entitled to expect a certain number of investments to fill the gaps. but, It is not the case. The first thing that I hope very much by starting Atelier Ryza 2 is to finally be rid of the hopelessly candid atmosphere of the first game. Unfortunately, it's worse. I begin Ryza's new adventure when she receives a mysterious black egg. Left to perfect her alchemist skills in the capital, she thus attends the birth of a mysterious little creature called Fy. In parallel, Ryza reunites with Tao, his childhood friend. A model student in the history of antiquity, he gathered all the rumors and legends of the surroundings. The call of adventure is felt and the two rush into the ruins and other lost civilizations of the re

Assassin's Creed Valhalla Review: Strong Like A Viking, Thin Like An Assassin

It took 13 years and a slew of episodes for the Assassin’s Creed series for this brand new installment and then return to the Middle Ages. Valhalla , the new title, takes us back to the first years of the Golden Age of the Vikings and has chosen to forge its own path compared to its two predecessors, Origins and Odyssey . A colony to manage, from infiltration based on crowd concealment, the more extensive use of environmental puzzles, all grafted onto the modern Action-RPG approach of the license: anxious to offer a “best” approach. -of ”of the series, has Assassin's Creed Valhalla succeeded? Before we get started, a quick word is needed on the options at the start of the game: on this point, Assassin's Creed Valhalla is adorned with some good ideas offering better customization of the experience: it is for example possible to configure the difficulty of combat, that of exploration (offering more or fewer indications) and infiltration (determining the ability of enemies to

Are 2D Games Still Popular in 2020?

In 2020, the video game industry is full of new releases. Whatever if you are a game designer working for a 3A game company, or even if you are just an indy game developer, chances are you probably ask this question yourself: are 2D games still popular in 2020? The answer might surprising because actually 2D games are more popular than ever before starting with the retrogaming industry. Thankfully, 2D gaming later saw a resurgence in the industry,  and with most of these AAA series receiving 2D (or at least 2.5D) entries. Just think of these popular indie games like Nuclear Throne, Hyper Light Drifter, and also Super Meat Boy! Those 2D video games pave the way forward for what was nearly a lost art. Even if some blockbusters like Red Dead Redemption 2, Fortnite, and Overwatch seems to dominate the market, there will always be a place for 2D pixel art somehow. We have to remember that a video game is still an electronic game that involves interaction with a user interface to generate v