At the end of the 90s with Vigilante 8 and Destruction Derby in mind and at the beginning of the 2000s, I think in particular of Twisted Metal: Black, Cel Damage or even the unknown 187 Ride or Die, the productions putting the player in an arena at the wheel of a motorized machine ready to do battle were legion in the video game landscape. It must be said that this type of game, often accompanied by a mode playable up to four players, promised frenzied games with friends on the same sofa. This once-popular recipe has unfortunately fallen into oblivion with the advent of so-called "HD" consoles with the Xbox 360 in 2006 and the PlayStation 3 in 2007. Despite a considerable loss of speed, a few titles have tried their hand at exercise. during this period, but in vain, thus leaving a gaping hole to be filled. This is where Destruction AllStars, the latest from Sony Interactive Entertainment, comes into play.
Destruction AllStars, the ugly duckling of the PS5 Showcase for the month of June 2020, constantly pointed out by many of its detractors, finally shows the tip of its bumper. First expected for the launch of the PlayStation 5 which took place on November 19 in our territory, the title, just a few days before D-Day, decides to postpone its release date. In return, the creation normally sold around $80, just that, becomes, like Bugsnax, a game included in the PlayStation Plus. Good news for players who were curious to see what the proposal was going to give, surfing a recipe more than 20 years old, but who categorically refused to crack their PEL to be able to benefit from it. So today, that day has arrived! Lucid Games production has finally joined the PlayStation subscription service, and to celebrate, we donned our pilot's gloves and went hunting for parts with our gorgeous DualSense!
AN AMAZING FORMULA THAT QUICKLY FINDS ITS LIMITS
For newbies who are only disembarking, I will answer the following question: "What is AllStars Destruction?" It's simple, the player, after choosing his hero, finds himself swung in a bright and colorful arena with the aim of smashing his neighbor. Here, anything goes! The player can of course activate the boost of his machine to propel his neighbor into the scenery, or even get out of his vehicle to steal or trap that of the enemy. Yes, unlike its spiritual ancestors, the game from Lucid Games is not content with its motorized phases, but also offers sequences on foot where the player can move as he sees fit through the different levels: he can jump, hit, dodge and even run over walls. This little new feature in the world of motorized combat is not to be taken lightly, since it occupies as much space as the part placing you behind the wheel of a racing car. Constantly, the racing game will push you to eject yourself from your car to avoid ending up in mush, to steal other vehicles placed here and there, or to collect crystals. In fact, these are essential if you plan to obtain your hero's Breakers, unique abilities that can harm the opposing camp. Having given so much importance to the phases on foot is unexpected, and to our surprise, it works very well, especially in Stockpile mode, the most relevant mode of the game, where it is even necessary to get out of its vehicle to score points.
The title knows how to do it to plunge its budding pilots into this motorized chaos where the racing cars do not hesitate to pitch after receiving a brutal shock on their side - a welcome aspect that we never imagined landing in a game with the direction also arcade -, but unfortunately, it does not manage to keep them awake, the fault of often muddled actions and to modes of play which call little its players. Only Stockpile also manages to bring a certain synergy between the participants (a game mode reminiscent of the Capture Zones mode that can be found in many FPS such as Call of Duty: Black Ops Cold War or Battlefield 1). The other three modes meanwhile, will give the ugly impression of letting drivers go about their business. In fact, nothing solicits them to remind them that they are in a competitive game. The actions of teammates or enemies are never put forward, also, the player will then be content to rush on his opponents to score points until the experience becomes boring, and given the lack of content of the game. soft (subject to which we will return later), this feeling happens quickly. To make up for this unpleasant feeling, the title could have offered slow motion and background music to punctuate the clashes or even "killcams" to unite this fractional community a little, but none of that. Like Tony Hawk's Pro Skater 1 + 2 Online mode, Destruction AllStars is content with the union minimum and only offers experience points as well as AllStar coins to be spent in the game store ( coins used to unlock skins and other emotes). What is strange is that the various elements that we have pointed out are ultimately swept away by the production's Solo mode.
A SOLO NOT SO UNINTERESING AS THAT
In Destruction AllStars, it is also possible to face bots in the four available game modes, and strangely, here everything works more or less well. The duels gain in impact thanks to the addition of various devices reminiscent of the Burnout saga for example, but also in interest thanks to the Challenge Series. In the end, it is in this game mode that I preferred to venture since it offers various objectives: races against the clock that must be completed as quickly as possible while achieving certain additional objectives, clashes more classic, but better staged, and cutscenes that slightly reveal the background of the different heroes. But of course, there is a small catch! A small snag that could make more than one scream.
In fact, even if the first chapter dedicated to Ultimo Barricado is free, the second is not free. And, oh! Surprise! The requested currency is the one you get only by taking out your credit card. The little stories are admittedly offered at a ridiculous price (around $2 per character), but for a game normally sold at the price of gold, this is unacceptable. I have tried to obtain this currency by passing the Online levels or by completing all the secondary objectives of Ultimo Barricado, but in vain, the PS Store box remains mandatory for the moment. Why at the moment? Because daily challenges will debut later in the year, and these, when completed, will reward players with this rare commodity. But while waiting for this famous feature, it is a whole part of the content which is amputated. Content that deserves more attention.
WHERE IS THE CONTENT?
16 characters, 16 unique vehicles, 28 "classic" vehicles divided into three categories, 4 multiplayer game modes, and even a Solo mode, put it like that, it's a dream. But behind these pretty numbers, lies a terrible truth: Destruction AllStars clearly lacks content. The different game modes offer little fantasy and constantly ask players to rush into it to score points. But this is not the most serious ... The most serious lies in the layout and visual of the different areas. Unlike Rocket League, one of the great inspirations of Lucid Games' production, here, whether I travel to London, Tokyo, or Las Vegas, I constantly have the impression of evolving in the same environment.
This is all the more damaging since the production has taken care of its finery. Despite an artistic direction largely inspired by the Battle Royale of Epic Games, a DA that can divide, the game of Lucid Games remains a particularly pleasant title to contemplate. Running in dynamic 4K and 60 fps, the consistently smooth gameplay features shiny levels, down to the smallest detail modeled vehicles, cohesive body deformations, and thoughtfully animated characters. Best of all, the game even effectively uses the various features of the DualSense. I then feel the movements of our heroes, but also the accelerator pedal or the brake.
Destruction AllStars Review, the conclusion
I didn't want to get there, but in the end, I'm going to do it! Destruction AllStars is the Bleeding Edge of the PlayStation 5. The title, however generous in its proposal, notably revealing two successful phases of the game (that of driving a vehicle and that of walking), fails because of too much classicism. The different game modes are lazy, to say the least, and insist on constantly offering the same formula. A formula where you just have to run into your opponents to score points. Everything could have gained more dynamism and appealed to the players a little more by offering various tricks such as slow-motion or "killcam", but unfortunately, Lucid Games preferred to keep this type of functionality for the game's Solo mode. A Solo mode which also could have been successful, finally if it was not restricted by a system that requires the player to take out his credit card.
For more information regarding this video game, please make sure you visit the Destruction AllStars official website for more details.