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Baldur's Gate 3 Review: Our thoughts on Larian's very (very) promising RPG

A true monument of the RPG history, the mere mention of the name Baldur's Gate is often enough to stir up the flame of nostalgia in the hearts of many players. Knowing this, we discovered Baldur's Gate III with some excitement. Unfortunately, I was not able to play it directly but  I saw a long session of live gameplay online and, all I can say, it is a nice slap. I was able to attend no less than 2 hours of gameplay. The developers at Larian have intentionally ignored the tutorial to show us the heart of the action with a well-established character. However, I was able to see in detail the character editor which is as always in this type of RPG a big piece and the assurance of spending a lot of time there. That of Baldur's Gate III is faithful to what Larian knows how to do: by that, it means something extremely close to Divinity Original Sin 2 in terms of aesthetics, design, and possibilities. Even the main menu and its music are very "Larianesque" and we fee