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Dead Cells: Fatal Falls Game Review - A New Inevitably Needed DLC

Two and a half years after its release, Dead Cells tirelessly continues to be updated. True "service game" of the rogue-lite, the title of Motion Twin does not have much to prove. This new paid DLC comes with a little bit of slack, and we are very happy to refill it. Fatal Falls is also the second paid DLC of Dead Cells , after The Bad Seed . On the menu: two new "biomes", a new boss, a handful of enemies to discover, and new patterns to unlock. The program is also rather agreed and the quantity of novelties seems in all respects similar to what we already found on The Bad Seed . But the strength of this DLC is probably the inventiveness of these two new levels ("The Broken Temples" then "The Eternal Shores"), which are apprehended in an opposite way. First of all, I should say that these new environments are not accessible from prison, as was the case in The Bad Seed . You have to beat the Concierge beforehand (1st boss of the game) to be abl

Cyber ​​Shadow Review: The Old School Ninja With Cyberpunk Sauce Hits Hard!

The best soup is made in a retrogaming version. While not everyone clings to this hackneyed adage, it has to be said that the sheer pleasure of instinctive gameplay like it was in the '80s has never aged a bit. The indie game scene has understood this and Cyber ​​Shadow is coming to play the 200% nostalgic card ... to our great pleasure! NINJA GAIDEN, VERSION 2021 At first glance, Cyber ​​Shadow seems to want to be to Ninja Gaiden what Shovel Knight was to Mega Man. A powerful tribute that is "just like the times", while allowing itself as the only concession to ignore technical limitations. Understand by this that while the aesthetic remains "8bits", the number of colors and sprites displayed on the screen still benefit from the current performance of the machines. Thus, Cyber ​​Shadow offers all the good sides of old school gaming without losing itself in blind nostalgia. This titanic work of pixel art was carried out by a small team called Mechanical Head

World of Warcraft: Shadowlands Review: A Breath of Fresh Air Despite Some Flaws

After two long years of World of Warcraft: Battle for Azeroth , World of Warcraft offers itself a long-awaited new expansion with unrecognizable tunes. In Shadowlands , players leave Azeroth to travel not to another planet as they once did, but to the realm of the dead: the Shadowlands ! In this place where the dead live a second life, death is final but new allies, the Congregations, help the heroes to achieve their ends: to stop the madness in which Sylvanas has launched. New allies, new enemies but above all some new game mechanics: Yes, it still there, and it doesn't seem to be ready to join the Shadowlands of video games. The story of Shadowlands is a direct continuation of the events that took place during Battle for Azeroth . Sylvanas, who fled after wiping out Saurfang at the gates of Orgrimmar, ended the Lich King's reign by destroying the Helm of Domination. In doing so, she unleashed the Scourge but also broke the boundaries between the world of the living and of th

Empire of Sin Review: Good Ideas with Wobbly Execution

Announced as part of E3 2019, Empire of Sin has set itself the goal of restoring mobility to a genre that has never really taken center stage: the game of managing a gangster empire at the heart of prohibition. Halfway between tactical and management, Empire of Sin deploys good ideas, unfortunately not always well executed. Note that, while the game was released on home consoles and Switch, I have only had access to the PC version for the time being. The game review below is valid only for this platform. WELCOME TO THE FATHER The premise of Empire of Sin is simple, to say the least: it will be necessary, by force or by cunning, to try to conquer a city, by establishing your authority district after district. It will all start with the selection of one of the many characters playing a gang in the game. Each of them has their own unique stats and qualities. Whether it's a decrease in the cost of maintaining certain buildings or an increased generation of loyalty from your men, for

Parkitect Review - A Credible Alternative To Amusement Park Management?

After Theme Park , the famous Rollercoaster Tycoon series has become known as an essential reference in amusement park management games. More recent episodes shunned by the community marked the arrival of a certain Planet Coaster , with more advanced mechanics. For its part, Parkitect however wants to be a simpler alternative and closer to the spirit of the first two references cited, but what is it exactly? Initialized by the small studio of Texel Raptor thanks to crowdfunding in 2014, then arrived on Steam in 2016 via early access to exemplary monitoring, Parkitect came out of this phase in 2018. Unlike a more realistic Planet Coaster , the game opted for a simpler graphic style (and less greedy), as well as the creative tools and the general atmosphere which wants to be more relaxed, keeping, all the same, a significant batch of possibilities. The interface, to begin with, is meant to be accessible: regulars in games of the genre will be on familiar ground, and newcomers should fi

Planet Coaster Review: a solid port on PS5, Xbox Series, PS4 and One

It must be recognized that the management game has regained quite a bit of vigor in recent years, after a slump not very favorable to budding administrators. However, titles like Cities Skylines or, more recently, Planet Coaster have put the foot in the stirrup to this very particular genre. Newly landed on PS5, Xbox Series, PS4, and Xbox One, does the Frontier title pass the pad test?  Planet Coaster is undoubtedly the worthy heir of the first RollerCoaster Tycoon . Endowed with great depth when it comes to creating the most detailed parks, the Frontier title also did quite well on its management side, including a very relevant crowd simulation, despite an overall lack of challenge. However, if there is an important question in this game which sometimes requires great precision in the handling of customizable elements, it is that of knowing if the pad is well suited to this type of game.  Obviously, it goes without saying that a Tycoon of this type will never perform better with th

Football Manager 2021 Review - Statistical Football Is Back

New football season, and also inevitably we have the right to a new episode of the most famous football simulation license. So obviously it's a bit special year for sports competitions because of the current pandemic. But no risk here, because Football Manager 2021 will be able to help you live your coaching career while respecting all barrier gestures. The license continues its path by releasing an episode each year and making some new features and adjustments. The license will also be available this year on Xbox, but this one will be a version closer to the one on mobile with the Touch series. So, here I will talk about the PC version only, and my review carried out on the beta version of the game for more than 30 hours. I have a PC with a good configuration, so I will start with this one for today. A full season has been completed, as some season starts with other clubs as well. What are the new features for this year? This year, Sports Interactive is offering us an episode th

The Pathless Review: Giant Squid Continues Its Way To The Top

Getting the honor of being in the launch line-up for a new console is a double-edged sword, especially for a relatively young studio like Giant Squid. Such exposure, which is moreover given to a reduced number of titles, necessarily generates tenfold attention from the players. May they be reassured: whether on PC or on PS5, The Pathless is up to the hopes raised by its charming attract over the successive trailers. Giant Squid, does that mean anything to you? For many, probably nothing. And for good reason, The Pathless is only the second achievement of the studio, after Abzû , a charming contemplative and kinetic experience at twenty thousand places under the sea, which marked the remarkable debut of the young structure. It has been compared a lot to Journey and for good reason, Giant Squid was co-founded by Matt Nava who was artistic director of thatgamecompany. So much for the little history. With this first success, Giant Squid decided to think bigger with The Pathless , while k