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Showing posts with the label video game programming

Battletoads Review 2020 - The Saga Is Back On The XBox ONE

Just a few days ago, I returned to NEO. Classics back a while ago when the studio did a series of masterpieces on Nintendo consoles and just a little bit on the Xbox. In this month of August 2020, it is precisely a flagship license of the 90s, signed RARE, which is back: Battletoads. Obviously, this time the game is exclusive to the Microsoft ecosystem, so this new Battletoads is only available on Xbox One and Windows. But do Microsoft gamers really have something to celebrate with this new exclusive? Not sure…but let's find more about this version of the classic video game. The Battletoads saga is back! With this new Battletoads, the (old) gamer obviously expects to find this beat'em all so emblematic of the 8/16 bit era. While Streets of Rage 4 made a stunning comeback last April, we had every right to hope for a winning comeback for the famous mutant toads of our childhood. Thus, in 2020, we find Rash, Zitz, and Pimple, in a brand new beat'em all playable up to 3 simulta

The New THEVIC20 (Commodore VIC-20) Let's Check This Brand New Retrogaming Console

If we go back in the earlier '80s, Commodore Business Machines released a small computer dedicated to the whole family for less than $400US. You guessed that was the Commodore Vic-20, also known as the Commodore VC-20 in Germany(the name has changed due to the VIC bomb) and also the same computer was released under the name Vic-1001). Actually, the Vic-20 was my first computer ever where I've learned how to become a programmer using the old BASIC programming language. The VIC-20 was announced in 1980, roughly three years after Commodore's first personal computer, the PET. The VIC-20 was the first computer of any description to sell one million units worldwide. But today, the computer was kind of brought back to life from a company named Retro Games LTD and if you lived in the UK you can still place a pre-order on Amazon UK since the 30th of June 2020 while the official release will be only in Oct 23rd, 2020 on the whole European continent, a possibly a year later in No

Game Engines or Programming Languages, Witch One Is The Best?

What is the best game engine in the world you can find in 2020? As an indie game designer and as an experimented game developer , my answer will always be: it depends. You see, the choice of a game engine will always depend on what criteria your game will be based on. It all depends on the type of video game and efforts you are willing to make. Is the game will be in 2D or 3D? Will it be an RPG adventure, a First Person Shooter , a Third Person Shooter , or a sport's game ? Will it be a platform game or a puzzle ? As you can tell the possibilities are endless. That video game will also depend on how you like to work and how you think in terms of scripting and programming. Some people like me prefer to do some coding instead and there are a few good reasons for that. Because I am already a programmer, I find it useful to create my own game logic and programming philosophy. When you are a programmer, you can do everything you want, and the way you want. You are the one wh